GitHub - NoxWings/Cable-Component: Unity cable component implementation similar to the Unreal Engine one based on verlet integration.
![Finally got around to implementing wind and other forces to affect Cable Components, including breaking at high sustained forces : r/unrealengine Finally got around to implementing wind and other forces to affect Cable Components, including breaking at high sustained forces : r/unrealengine](https://external-preview.redd.it/LqwZnefHHwFhcB7j0e07tbC60DgpxWXLZ1lbU9E08jQ.png?format=pjpg&auto=webp&s=7083135b1a19f3cb624d46cb592134aa4752173c)
Finally got around to implementing wind and other forces to affect Cable Components, including breaking at high sustained forces : r/unrealengine
![UE4 Make Rope Swing - Cable Component and Physics in Unreal Engine 4 Chain Tutorial How To - YouTube UE4 Make Rope Swing - Cable Component and Physics in Unreal Engine 4 Chain Tutorial How To - YouTube](https://i.ytimg.com/vi/PYJP09BENiQ/maxresdefault.jpg)
UE4 Make Rope Swing - Cable Component and Physics in Unreal Engine 4 Chain Tutorial How To - YouTube
![How to get Cables from Cable Component to stay in initial position during simulation? : r/unrealengine How to get Cables from Cable Component to stay in initial position during simulation? : r/unrealengine](https://external-preview.redd.it/2qp85VLZ06FghPJ8mPmpTzgR8ssK0DEgLA9IDhHyp0M.jpg?auto=webp&s=3e1f1e9a4d172b1d1174d94fd4b56bc9c1a17edb)
How to get Cables from Cable Component to stay in initial position during simulation? : r/unrealengine
![Does anyone know why my cable component is being attached to the LineTrace when I create it at runtime? I did stretch the Cube Mesh that has the socket on it. Not Does anyone know why my cable component is being attached to the LineTrace when I create it at runtime? I did stretch the Cube Mesh that has the socket on it. Not](https://preview.redd.it/7v471vubwtu71.png?width=640&crop=smart&auto=webp&s=736f0ac6ac54586be6238f0c79392d04c3a4363f)